Empowering players to earn money by playing
Tenerife
Triple O Games2
€200,000
783
14% - 17.5%
€1,401,060 *
Equity
€2,000

Primer problema: En este momento, la dura realidad para 2700 millones de jugadores de videojuegos es que están gastando 100 mil millones de dólares para adquirir activos en el juego de los que no son realmente dueños, no se les permite ganar dinero con ellos y podrían perderlos en cualquier momento.

 

Segundo problema: La mayoría de juegos actuales usan técnicas de ingeniería psicológica para forzar a los jugadores a pagar para poder seguir avanzando. 

 

Nosotros solucionamos estos problemas. ¿Pero cómo?

 

Nuestra propuesta de valor es que los usuarios sean propietarios absolutos de los bienes que obtienen para que puedan comercializar libremente con ellos centrándonos en lo más importante. La diversión. 

 

El libre comercio y el capitalismo han transformado el mundo proporcionando más prosperidad económica a todos, pero este modelo nunca se ha aplicado en los videojuegos. Gracias a la tecnología blockchain (NFTs) ahora podemos hacerlo.

 

Triple O Games propone un modelo de monetización basado en la tokenización de los activos digitales con tecnología blockchain, de modo que los usuarios puedan tener la plena propiedad de los mismos y comerciar con ellos dentro y fuera de los videojuegos. Los mejores jugadores pueden adquirir y mejorar los activos gracias a su habilidad, pudiendo ganar dinero con ello, así como con los premios y recompensas que reciben gracias a su lealtad y contribución. 

 

De este modo, al tradicional modelo de monetización basado en los ingresos por publicidad, Triple O Games añade nuevas fórmulas de monetización, que incorporan un poderoso incentivo para atraer, retener y convertir usuarios: ganar dinero jugando.

Nuestro foco además, es muy diferente, hay un único elemento que hace que un producto de entretenimiento triunfe en el mercado, la diversión. Si un juego no es divertido nada podrás hacer para que los usuarios pasen tiempo en tu producto y puedas ganar dinero. Es por ello que estamos creando Battle Derby, un videojuego completamente adaptado a esta propuesta.

 

Comenzamos a interesarnos por la tecnología Blockchain en 2013. Como expertos en desarrollo de juegos nos dimos cuenta rápidamente de las ventajas que podía traer esta tecnología al status quo de la industria creando una nueva vía hacia una nueva economía digital. En 2017 empezamos a desarrollar con esta tecnología para que los jugadores pudieran comercializar libremente con los bienes de juego que adquieren. 

 

Aunque parezca increíble, lo que está ocurriendo realmente en la industria de los bienes virtuales es que cuando el usuario compra un bien, lo está alquilando, pero nunca es propietario. La procedencia y propiedad de los activos requiere la validación de una entidad de control, es decir, los estudios de videojuegos. 

 

A continuación, se muestra un vídeo en el que Steven Dobesh, fundador de True Tickets y exdirector de tecnología de logística del departamento de defensa de Estados Unidos en el pentágono en la implantación de la tecnología Blockchain, explica la oportunidad de negocio de Triple O Games. 

 

 

Our team is a group of veteran game, technology and innovation developers who are characterized by giving new innovative and disruptive ideas through meaningful entertainment and gaming experiences, creating high-tech solutions that we implement in high quality games.

 

We have worked for and with Triple-A game companies such as Ubisoft's Massive, Activision, Konami, Sony's Guerrilla, Sega's Creative Assembly and Microsoft for successful Indie game studios such as Mojang, Taleworlds Entertainment, Fatshark, Oxeye Studios and Housemarque. On the entertainment side, we have worked with major entertainment companies such as Disney, Warner, Marvel, DC, Mattel, Paws (Garfield) and Crayola.

 

Team members

Isidro Quintana Ravelo

Cofundador, CEO y Director de Arte

More of 13 years in the audiovisual and technological innovation industry. Some of its milestones are: winner of the Best Startup award in the Canary Islands, have made several investment rounds, build a successful video game company Promineo Studios (Exit), work with the best entertainment companies such as Disney, Warner, Marvel, DC, Mattel, Activision, Garfield and Crayola, get a world-class game from Apple and show an indie game as one of the best in the world in 2015 at PaxEAST, be a TED lecturer or have won a Goya with an animation film. 


He studied graphic design and audiovisual communication at CICE, Blockchain at Oxford and conflict resolution at Stanford University. 


He is currently a founding member of the Oxford blockchain foundation oxbc.io.

Ricardo Varela

CTO & Cofundador

Computer Engineer graduated with Extraordinary Award (Summa Cum Laude) and with 9 years of professional experience, including IA research projects to assist in cancer prevention. Specializing in game development, his hobby for over 20 years, he made his own game engine to enter the industry. He has worked on medium and Triple-A games, PCs and consoles, gameplay and basic technology. Some credits include The Division at Ubisoft Massive by Tom Clancy, Assassin's Creed Chronicles for Ubisoft, Castlevania: Lords of Shadow PC port for Konami, Harry Potter Wonderbook game license for Sony and EyePet & Friends at Climax Studios for Sony London. Ricardo has quit his AAA gaming career to co-found this new company.

Steven Dobesh

Asesor estratégico de Blockchain

Previously, he worked at the Pentagon, being Joint Chief of Staff, as Chief of Technology and Innovation for the Logistics Directorate. In that role, he was the Blockchain Staff Joint Thematic Expert, designed and directed the first Department of Defense blockchain pilot to secure the digital thread of additive manufacturing (3D printing) and established and directed the Department of Defense's only Community of Interest in blockchain focused on widespread adoption and implementation. Steven routinely gives industry speeches on DoD's use of blockchain. Prior to his assignment to the Pentagon, Steven was a Navy pilot. He has more than 17 years of military and leadership experience, including multiple deployments in the Middle East, Western Pacific and South America. Co-founder and president of True-Tickets Leveraging Hyperledger Blockchain technology, True Tickets is a secure ticket provider that connects artists and fans.

Montse Guardia

Asesor estratégico de Blockchain

General Manager of Alastria, the largest Blockchain consortium in Spain, with 20 years of experience in programme management and innovative operations. Montse has dedicated the last 5 years to building bridges between Start-ups and global Corporations, working closer to teams that approach the use of cutting-edge technologies and entrepreneurial skills as a means to offer new service models. It has carried out organizational transformation programs. Prior to her current position at Banco Sabadell, as Director of Software Engineering Services at Technip, she led a global team to globally manage the IT project portfolio, providing key strategic business software applications as needed. Previously, she was Director of Operations for Atos Origin South America, and has been responsible for managing IT services for major events (4 Olympic Games, Pan American Games, several World Cups and UN Summit). She has work and life experience in 7 countries and 4 continents. She is a regular contributor to mentoring programmes and a staff member of social innovation programmes.

Raul Kripalani

Asesor estratégico de Blockchain

Blockchain, Distributed Systems and Data Engineer with more than 10 years experience in Open Source. Working as main Engineer in Protocol Labs, working in libp2p. He is PMC in Apache Camel and Apache Ignite. Bachelor of Science in Computer Science with Artificial Intelligence at the University of Southampton, United Kingdom (FIRST, equiv. Summa Cum Laude). He is the founder of the EthQL project at ConsenSys, a GraphQL interface extensible to Ethereum. He has worked with: Audi, Richemont, Vodafone, Telenor, Rhätische Bahn, Avinor, Statnett, Red Hat, GÉANT (EU project), GridGain, Interdiscount, Telefónica, Canary Islands Government, Swisscom, Atresmedia (Antena 3), Cabildo de Tenerife, Universidad de Chile, Sobrado AG, Xchanging, TOP-TOY A/S.

Xavier Verdaguer

Asesor de Innovación

He is a serial entrepreneur, expert in innovation and e-commerce. Born in Barcelona and located in Silicon Valley, in the last 16 years he has started numerous technological companies based on innovation. In 1997 he founded his first company, TMT Factory, and BCN Media, which offers software and communication services. The onset of the crisis in the technology sector in 2001 took the company to an international level with more than 50 employees and clients such as Gas Natural. Deutsche Bank, Barceló and JCDecaux. In 2009 he left his position as director and in 2010 he launched his first company in Palo Alto, Innovalley, a company that develops intelligent objects combining the creativity of Barcelona with the latest American technology. He also founded a software development company and the Imagine Creativity Center in Silicon Valley, whose main objective is to generate disruptive ideas to change the world and the way we live.

Sebastien van der Geld

Asesor de juego

President of the E-Sports and Gaming Foundation of the Netherlands. He has extensive experience in IT, business and law. He has experience working as an IT Business Analyst and acted as an ambassador for Blockchain. He also has experience representing an EU Media Association before the European institutions (European Parliament, European Commission) on issues such as intellectual property, network neutrality and privacy. He has training and qualifications in European law (LL.B) and Dutch law (LL.M). His research focused specifically on the legal status and licensing of virtual assets in video games such as Massive Multiplayer Online Role Playing Games. He recently completed Oxford Said's Business School: Blockchain Strategy Programme and is one of the founding members of the Oxford Blockchain Foundation.

Juan Pablo Ordoñez

Asesor de juego

He began his professional career in the video game industry more than 19 years ago. Over the years he has published more than 70 titles, from mobile games to virtual worlds, educational games, experimental games and educational applications, and has designed systems that mix animation series and video games. He works as a headhunter or as a headhunter for international recruitment agencies in the sector. He works as a consultant for companies in the development, management and design of video games, as well as interactive experiences and gambling. Research on game design and emotions. He is a professor of design and creation of video games in the master's degrees of the Complutense University of Madrid, Alcalá de Henares and ECAM, among other training centers with which he has collaborated. He teaches design, levels and video game production at ESNE in the Official Degree in Video Game Design and Development.

Cristian Quintana

Administrador

Finishing his degree in Business Administration from the University of La Laguna. Specific knowledge in areas such as Human Resources or market and accounting studies. He is currently in charge of the administration area.

Cristina Carrascosa

Equipo legal especializada en blockchain

Cristina Carrascosa is part of the TMT team and is responsible for blockchain advice at the Pinsent Masons office in Madrid. Cristina is a lawyer and one of the most recognized experts in blockchain, having developed most of her career in the field of technology law. Likewise, Cristina is the only Spanish person chosen to be part of the observatory and forum of the European Union blockchain, where she works on the study and definition of a regulatory framework for this technology. She has been highlighted by Expansión as one of the 10 people who "control" the blockchain field in Spain.

Project documents

Plan de Negocio Download
Informe Legal Pinsent Masons Download
OnePager Download
Pitch deck Download

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Does Battle Derby uses blockchain for the coins?
If so, which blockchain do you plan to use? do you use blockchain for anything else or just for the coins within the game?
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TBD. Before our final integration we are deciding between Bitcoin with Lightning Network and Matic (polygon). We are not using blockchain for the coins in the game but for the tokenization of gaming assets
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Good choices, particularly with Matic (Polygon) since it can leverage the ERC-721 and ERC-1155 standards if the assets are built as NFT or SFT. 

Thank you for answering my questions. Look forward to seeing the first game release. My sons are also waiting.

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Will Battle Derby be available as a mobile app?
If so, Android and iOS? if something else, what platform?
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we are focused on mobile, android and iOS for now
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Excellent!
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What is the estimated time for Battle Derby to be available?
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Hi Hernando. As you can see in the pitch deck roadmap, september this year
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Thank you for confirming the date.

Investment proposal

Investment proposal summary:

La inversión se canaliza como Préstamo, en el que los inversores tienen un derecho a adquirir participaciones sociales de la empresa en las siguientes condiciones:

 

Inversión requerida: 200.000€

Valoración Pre-Money: 1.400.000€ (*)

% ofrecido: 14% 17,5% 
Aportación mínima: 2000€

Inversión Tokenizable: Sí 

Valor del Token: 1 Token = 1 Participación Social

Modalidad: Préstamo convertible (**)

 

 

(*) Descuento cercano al 30% en la valoración (1M€) para los actuales inversores y aquellos que inviertan dentro de los primeros 140k€.

(**) Si no se ejecuta el derecho de conversión del préstamo en capital social, el préstamo se devolverá a un interés nominal anual del 6%.

Detailed explanation:

Tras la creación del MVP (producto mínimo viable) a raiz de una ronda previa de 80.000€, Triple O lleva a cabo una nueva ronda de 200.000€ para completar los cambios de desarrollo sugeridos por la agencia especializada de posicionamiento en videojuegos para móviles SuperScale y Google para mejorar las orquillas de facturación antes del lanzamiento global en Septiembre de 2021.

 

Posteriormente, se estima que será necesaria una inversión semilla adicional de 500.000€ en marketing, para lograr un buen posicionamiento en el mercado del primer videojuego y poner en marcha la plataforma.

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